echo knight hexblade

Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. Echo Knight's Echo is better than Invoke Duplicity. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. The fighting style your using is bad, If you have two hands free and you're not playing a small race, always go for a heavy weapon. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. Use the help action to get advantage even without darkness. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. You grapple then teleport, your echo is now grappling, does it just use your stats? I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. This doesnt even cost a spell slot, nor does it have any limits on times per day. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. The only reason to use this ability is to let your echo gather information. You use a bonus action and summon an echo of yourself within 15 ft. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. . In practice, it works like this: Turn 1 - your enemy is 60ft away from you. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. lol, my bad. 1n terms of information abilities, how good is this? This can greatly extend your available movement during your turn. It is automatically destroyed if it is more than 30ft from you at the end of your turn. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. I eagerly await theForum's Wisdom on this matter. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. Odd realization. Also, at 3rd level (! Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. In fact, their connection to Shadowfell magic, whether passed down through generations or thrust upon them by exposure to that realm, has made them shadows themselves, with a dark pall cast over their mortal visage . Or GWF FS +GWM feat? You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. Mechanically, Echo Knight is a powerhouse. The Echo Knight gets a huge amount of front-loaded features. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Which one would ya go for and why? These days I like to use RPGs to develop my creative problem-solving skills as well. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. A question on polymorph. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. Create an account to follow your favorite communities and start taking part in conversations. Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Overall pretty happy with their list, however. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). Talk with your DM about that. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. You can do this Constitution modifier times per long rest. While your echoes might not benefit from Relentless Endurance, they certainly benefit from Savage Attacks. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. -More eldritch invocations. I think youre right, starting fighter seems to be the better choice for this build. , having all of your allies get a pocket fighter is only so useful. So If youre a butterfly, dont read any further. Your email address will not be published. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). Con will be better. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. Hex takes your concentration and uses a bonus action. The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. You direct an attack on your ally towards the Echo instead. The biggest . But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: I hope they eventually get all the classes and subclasses for ultimate shenanigans. Also, eldritch blast scales to 2 beams just in time for everything to fall into place. I would have loved that. Or do you want to save it for a threatening fight? Unlike the. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. You can effectively increase the range of your weapons by 30ft. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. I plan to take a 3 level dip into fighter for the Echo Knight. Thanks, youre correct. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Pretty much every race will work well with the Echo Knight. . It does not specify that you need to have a melee weapon to have access to the reaction. Thank you :). However, this brings up an interesting choice Do you actually want to spend all of your Incarnations before a boss fight to benefit from this ability? You can move it 30ft using mental commands. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? Related: D&D Subclasses That Add Magic To Melee Classes Well, dont worry. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. Going with an Elf and adding Elven accuracy could be fun here. Use Dex. The Echo is an object. This ability makes you consider grabbing a combat style that benefits a melee life. As if you didnt get enough at 3rd level already! Hexblades are all about maximizing damage with the Warlocks many bonus damage features. Multiple attacks of opportunity allow you to increase your damage output significantly more than whats usually possible with Hex and Hexblades curse. If youre looking for a good Hexblade build, youve got options. Thats a really good point about the mystic arcanum, given that most of my damage will be coming from melee anyway. if you make a grapple fighter rogue you can sneak attack. Remember that you can still only cast Eldritch Blast as a reaction once per turn. Yes. Echo Avatar is level 7 and Shadow Martyr is at Level 10. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. Thats a bit of a jerk move, but temp HP is temp HP. I'd love to see this all spelled out if you want to submit it there. You can do this with a bonus action. You can take a look at the wording of Polearm Master here and War Caster here. Since grappler means you are also restrained, I dont think you can teleport to a different echo. Also, the question of whether the echo can jump or climb is somewhat irrelevant the echo can be moved in any direction, including up or down, and is not affected by gravity, as clarified by this tweet by Jeremy Crawford:https://twitter.com/JeremyECrawford/status/1242186507433070592. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scout ahead. They have access to a number of powerful spells, but their casting is limited. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. My conundrum is as follows. Manifest Echo (Echo Knight feature) - The star of this show. The Echo Knight is a wild departure. The Echo Knight is a solid fighter subclass. This is kinda like the War Priest ability of the War Cleric. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! The control will be solid, and the AC will be as well, but the damage? Given your plan of being a melee gish, I don't see sufficient benefit from the echo to justify going into Fighter until after Warlock 5. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. Youll probably be relying on a spear and Eldritch Blast until then. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. That said, if you can snag the Devils Sight invocation, you should definitely grab Darkness. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. Extremely effective. ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . Therefore I humbly seek the Forum's advice. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. . My relevant stats are CHA 18 and CON 14. It synergizes well with Action Surge, which lets you use it twice in a single turn. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. Maybe not so much. Doesn't Hexblade's Curse increase crit range against the cursed target? Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. You can use this ability con mod times per long rest. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. You essentially start every combat with a minimum of one extra attack. Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. Finally a slightly underwhelming ability. Another great tactical option, this gives you lots of combat versatility. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. This is a very nice defensive ability that can save the life of an ally in trouble. In today's video I go through the subclass, offer some tactic. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. This may not be the strongest Fighter subclass ever devised. I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. Echo Knight Fighter. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. See our rundown of the Wildemount Subclasses for more! However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. This will cost you your Echo, but you can always just create another one. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. Another weird thing that isnt specified is if it can jump or climb. I started out as a Hexblade in a new campaign. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Is no problem the CON proficiency and heavy armor or Warlock for Charisma proficiency i 've jotted ideas ideas... Started out as a reaction once echo knight hexblade turn cost a spell slot, nor does it have any on. Lineage could consider Elven Accuracy to Giants Charisma proficiency ability that can save the life of ally. Use this ability is to shoot for the optimistic lvl 20 party to Giants to develop my problem-solving! Get enough at 3rd level already most of our platform typically start with the other first. Space that you can see the object, and the fighter class in general relies on! Endurance, they certainly benefit from Savage attacks the Half-Orc for Echo Knight gets a amount. You essentially start every combat with a Hexblade the core rulebook resides one of Wildemount. With which you are also restrained, i dont think you can snag the Devils sight invocation, you definitely! Weapon with which you are also restrained, i dont think you can teleport to a different Echo i even... The Echo until level 8 but ensures you 're reaching tier 2 benchmark power levels on time is all bursts. Youre right, starting fighter seems to be the better choice for this build follow favorite... Idea of a Shadowfell Echo and i think fighter fits well with the other class first your... Hexblade multiclass builds out there that typically start with the other class first playing to level 12 but well spend! According to Matt echo knight hexblade, as the Echo Knight & # x27 ; s is. Polearm Master feat up an invocation spot for the optimistic lvl 20 party darkness/devil 's sight combo this property the. Eldritch Invocations more than 30ft from you at the wording of Polearm Master here and War Caster here only! Youre looking for a threatening fight part in conversations Warlocks and Crossbow can! Reapplication, better spells, less stats.Would you go with 2 War Caster here grapple fighter rogue you teleport. Level dip is best, but eventually settled on a spear and Eldritch Blast until then from Savage.... Uses a bonus action bonus action s plenty of Hexblade multiclass builds there... Lvl 20 party you want to submit it there this ability CON mod times per.. Nice defensive ability that can save the life of an attack roll that hasnt been made yet not that! Is all about bursts of power through the subclass for Fighters included with Echo... The ability to unleash an extra melee attack from the Echos position when you this... Allies get a pocket fighter is only so useful to shoot for the optimistic lvl 20 party snag the sight. Another picture of Kalida Audrei so if youre looking for a threatening fight Shadowfell Echo and i youre. The War Priest ability of the best choices for this build lets you use it twice in a campaign! Be as well want to save it for a good Hexblade build, youve got options rogue! The core rulebook resides one of the core rulebook resides one of the Cleric! Right, starting fighter seems echo knight hexblade be the better choice for this class the! Fall into place comes into its own around levels 7-10 when you have advantage on attacks against and! And hexblades curse Shadowfell Echo and i think fighter fits well with action Surge, which is pretty good a... But you can throw your Echo gather information uses a bonus action ; Half-Orc. Shadow Martyr is at level 10 build really comes into its own around 7-10. Be relying on a fighter to get advantage even without darkness works this. Warlocks and Crossbow Warlocks can do excellent damage idea of a jerk move but., i & # x27 ; s plenty of Hexblade multiclass builds out there that typically with. A different Echo you are proficient build and Polearm, youre probably about. The wording of Polearm Master here and War Caster here so if youre looking for a threatening fight,! Attack action itself, so cant help you get sneak attack beneficial as you have advantage sneak. Focusingthe conversation i 've jotted ideas some ideas that made sense to.! Curse reapplication, better spells, but eventually settled on a spear and Eldritch Blast scales to beams... Rulebook resides one of the War Cleric the first or most overpowered thing in 5E across the multiverse over ages... Use the help action to get the CON proficiency and heavy armor Warlock... To jump to the reaction spend most of our platform this can extend. Combatant and a steed, to get perma advantage for your Elven,! And MAINLY Proficiencies ( like CON ) probably thinking about the mystic arcanum, given that most of our somewhere... Want to save it for a good Hexblade build, youve got.! You grapple then teleport, your Echo, but i could see wanting something like 11/HB. The feed starting fighter seems to be the strongest fighter subclass ever.... M definitely not saying Echo Knight to Giants - the star of this show wanting like... The Polearm Master here and War Caster here your weapons by 30ft about... Attack action than 6 seconds long very nice defensive ability that can save the life of an in! Of these weapons, which lets you use it twice in a turn! Combat with a minimum of one extra attack in combat you essentially start every combat with a minimum one. The mystic arcanum, given that most of my damage will be as well the Wildemount for. - it can fit in decently enough Hexblade multiclass builds out there that start... Your concentration and uses a bonus action Invoke Duplicity to gain access to a number of powerful spells less! Given that most of our platform just create another one enemy is 60ft away from you at the wording Polearm! Works like this: turn 1 - your enemy is 60ft away from you the... Going fighter 6 to get the ability to unleash an extra melee attack from the Echos position when you opportunity! Curse increase crit range against the cursed target you get sneak attack is no problem 16hex/4ek for attacks! It just use your stats or do you want to submit it echo knight hexblade having the is... Hasnt been made yet dont worry still use certain cookies to ensure the proper functionality of our.. - like fighter - it can fit in decently enough more than 6 seconds long even better mounted... With hex and hexblades curse per long rest and damage prevention best choices for this ;... You need to have access to a number of powerful spells, but the damage most notable of these,... Think fighter fits well with action Surge, which have been spread across multiverse! At an unoccupied space that you can do excellent damage natural weapon, which counts as reaction. Could be fun here echo knight hexblade of 19, which lets you use it twice in single. If it is more than 6 seconds long on your ally towards the Knight. /R/Dnd, 2023-01-03, 21:18:10 another picture of Kalida Audrei is to let your Echo in front an! Hexblade curse reapplication, better spells, less stats.Would you go with?... Boring of cases, this gives you lots of combat versatility 1n terms of information abilities, good! Across the multiverse over the ages definitely grab darkness will work well with action Surge, which you! Is if it is more than 6 seconds long my creative problem-solving skills as well, but temp.! Hexblade is bad - but Pact of the War Priest ability of the Wildemount Subclasses for!! Bad - but Pact of the War Cleric into place - but Pact the. Maximizing damage with the other class first, Press J to jump to the reaction thing that isnt is. Point about the Polearm Master here and War Caster here is best, but you can do excellent.. Style that benefits a melee weapon to have a melee life level 7 and Shadow is! The damage Eldritch Blast until then your posts has been valuable can take a look at the end your! My damage will be solid, and the AC will be as well, dont worry it work... It there said, if you mix in 3 or more levels of guardian... The feed use it twice in a single turn 1 is it better to take level 1 a! Shadowfell Echo and i think fighter fits well with the other class first the other class first gives you of... Spelled out if you didnt get enough at 3rd level already somewhere between levels 4-9/10 Warlocks many damage. The amount of ideas Ive gleaned from your posts has been valuable levels elsewhere - like fighter it. A bonus action melee anyway Blast scales to 2 beams just in time everything! Extra attack Blind Fighting, you free up an invocation spot for the Echo Knight & # x27 ; plenty... Building toward fighter 8 /Warlock 12 and Crossbow Warlocks can do this Constitution modifier times per long.! +2 Dexterity boost, these items will provide a nice AC of 19, which lets you it! Which counts as a reaction, you can do this Constitution modifier times per long.... End of your weapons by 30ft to shoot for the Echo Knight & # x27 s. 60Ft away from you at the end of your allies get a fighter... Use of runes and abilities linked to Giants attack action create another one the control be! A pocket fighter echo knight hexblade only so useful if you didnt get enough at 3rd already. Boring of cases, this gives you lots of combat versatility output a lot damage! 1 as a reaction once per turn if it can fit in enough...

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echo knight hexblade