ymir jungle build

His main arguments are (In his words): 1.The meta has better supports than him, that's why he "blows". Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. my jungle ymir build is a bit crazy, but i average 9-0 and im a diamond. 09 Feb. ymir damage build 2020. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. Damage Ymir will will be either solo or jungle. PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. Stacks provide 1 Physical and Magical Protection. PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Boots of the magi. © Hi-Rez Studios, Inc. All rights reserved. Cooldown - 120s. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. © Hi-Rez Studios, Inc. All rights reserved. 3.He's got no damage after indirect nerfs via polynomicon. This can only occur once every 45 seconds. Browse Erlang Shen pro builds, top builds and guides. Cooldown - 120s. AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. The effect can only apply once every 3 seconds. Using this item will allow you to teleport up to 45 units away instantly. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. All of Ymir’s basic attacks on an enemy with Frostbite now do 100% more damage. ymir is the best guardian in the jungle even without bumba’s hammer patch?! Bumbas-Penn boots-Bancrofts-Winged blade-Soul reaver- Rod of tahuti- gem of iso. This consumable increases your Movement Speed by 18% permanently. Their Attack Speed is reduced by 25% for the duration. PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. +7 Power Vision Shard can be upgraded to a new relic once you reach Level 12. Gaming. Cooldown - 130s. Smite's Ymir season 6 builds page. PASSIVE - Your relics receive 40s Cooldown Reduction. Cooldown - 130s. All of Ymir’s damaging abilities apply a debuff to the enemy called Frostbite. In all, damage Ymir is a very fun and interesting build, if not slightly difficult to pull off. Diamond Arrow if you didn't want Danza to be SSSS tier as well. This consumable deals 200 True damage to Jungle Monsters around you. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection. However you choose to play Ymir, The SMITEFire community will help you craft the best build for the S8 meta and your chosen game mode. PASSIVE - When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power to allies standing in the radius. AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30. If 3 physical (priortize)-> Valor, then voidstone after. solo and siege i really dont have expierence with. Erlang gonna be SS tier again. What should we do/play next? I really don't want the upg. This item can not be used if you have taken or dealt damage in the last 3s. its all damage and all scary. © SmiteGuru 2014-21. Assassin's Blessing +7 Power +100 Health +30% Damage vs. Cooldown - 140s. PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s. Cooldown - 120s. Only occurs once every 30 seconds. This consumable heals 250 Health over 25 seconds. Cooldown - 150s. PASSIVE - Your relics receive 40s Cooldown Reduction. Comes with 2 uses that are refilled in Fountain, sells for 0 gold. Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s, makes them immune to Slows, and grants Haste causing them to be immune to Basic Attack Movement Penalty. It remains for 3 minutes or until killed. You can do so many different things 2nd item with Ymir. Second Active is of your choice(i like Aegis or Horrific Emblem). AURA - Enemy gods within 55 units have their healing reduced by 20%. This consumable heals 250 Health over 25 seconds per use. Jungle Build Assassin's Blessing +7 Power +100 Health +30% Damage vs. Let's get you a Smite Ymir Build that will keep you in.. 0 Items. This consumable heals 125 Health and 75 Mana over 25 seconds. - viloliv.com This page was last edited on 26 May 2020, at 23:36. AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. Browse Ymir pro builds, top builds and guides. Learn Ymir's skills, stats and more. This does not stack with similar Auras. PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Can be upgraded at level 17. Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Bumba's mask for jungle, vampiric shroud or mark of the vanguard for solo. Ymir's 3 freezes enemies in place for … The initial countdown will not start until you leave the fountain. PASSIVE - Enemies hit by your basic attacks gain 15% reduced healing, stacking up to 2 times and lasting 6s. PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s. Poly isn't bad late-game for objective pressure if you need it, but I wouldn't prioritize it. This game is at its basic level a civilization game. You can't build runic shield on Ymir Polynomicon has no place in a support build. Student Life; About Education; Research; Offers; Academics; Alumni; Admissions PASSIVE - Getting the assist when an enemy dies provides 15 Bonus Gold and restores 3% of your Health and Mana. PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. - YouTube This item can not be used if you have taken or dealt damage in the last 3s. This can only occur once every 15 seconds. ymir damage build 2020. Cooldown - 140s. It does respect line of sight and can't see through walls or stealth. Strategy. Smite's Susano season 6 builds page. Let's get you a Smite Ymir Build that will keep you in.. Smite has always drawn from the legends and stories of the real world, and its rich characters. ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. info@humanenergisers.com +2348184876882. Ymir jungle. Cooldown - 120s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. Cooldown - 150s. Home; Pages. This is what I do: Skills: 2->3->4->1. SMITE Conquest | Ymir Jungle - FULL DAMAGE SMACKS! This effect disables Movement Speed from Boots or Shoes. Using this item will allow you to teleport up to 45 units away instantly. If you are alone you only gain 50 Physical and Magical Protections. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. Starting Build. +100 Health PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. I recommend tank Ymir, but I woul bud it like:-Cooldown boots-ethereal staff-spirit robe-chronos pendant-soul reaver-rod of tahuti SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. This item can not be used if you have taken or dealt damage in the last 3s. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed. Ok so, a friend is currently stating that Ymir is a terrible support. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Posted at 10:48h in Uncategorised by 0 Comments. Ymir's 2 is a line attack that does damage and slows enemies. This only affects Monsters on your side of the Jungle. AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35. Cooldown - 140s. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks. Also, the lack of shoes is a big concern, as … All rights reserved. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. Smite's Erlang Shen season 6 builds page. You will find builds for arena, joust, and conquest. 1. Cooldown - 120s. +30% Damage vs. Using this item will allow you to teleport up to 45 units away instantly. PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Additionally, their Damage Dealt is reduced by 15%. Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. Gulfwulf (77) | April 29, 2020 2:49pm. Home > Uncategorised > ymir damage build 2020. actives being Blink and Sprint. Watchers gift is a support item in conquest. Jungle Monsters Ymir has very high damage, and a lot of slows and a VERY long stun, building him with damage allows for one to capitalize on that. Enemy gods provide 5 stacks. Browse Susano pro builds, top builds and guides. Featured. This consumable heals 250 Health over 25 seconds. Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. Data provided by Hi-Rez Studios. +8% Health and 25 Mana Restored on Killing a Jungle Monster Data provided by Hi-Rez Studios. Bulwark is *NOT* a support item. Build: Start: Bumba's,hog blink and 1 mana 1 health. Stacks up to 7 times, Lasts 6s. With Ymir jungle you're relying on your base values to carry you with your passive early in hand damage. Toxic Blade is the last item. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. All rights reserved. This effect cannot trigger more than once every 90s. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. I've played a couple of games with Ymir in the jungle, and I destroyed. © SmiteGuru 2014-21. If 3 magical -> Voidstone (green one), then valor after. Ymir's Passive gives your basic attacks 100% more damage if an enemy is hit by an ability first. Second item: Don't build bulwark. S8 Manikin’ Hidden Blade +75 Basic Attack Damage +30 Physical Protection +5% Damage Reduction PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take … Using this item will allow you to teleport up to 45 units away instantly. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. The build outside of power boots is mainly decided around how you need to counter build the other team. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. So they build damage against a Kumba/Baccus/Athena that build a physical protections and get cc'd to death. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. After using this item you gain a 10% Damage Mitigation Buff for 2s. 2.Other supports can protect the team, he can't do anything but wall and run. This can only occur once every 30s. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. Ymir's 1 is a wall that rises from the ground can block enemies movements. Send me an email at EliteOwnage.com@gmail.com if you find any bugs, have a cool idea for a new feature, or want to help another way. This item can not be used if you have taken or dealt damage in the last 3s. Find the best Ymir build guides for SMITE Patch 8.1. The reason I don't like Serqet supp is because I always get the ones that REALLY wanted to jungle. This consumable heals 150 Mana over 25 seconds. form of Death's Toll. Stacks last for 15s and stack up to 5 times. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. It starts as a city After using this item you gain a 10% Damage Mitigation Buff for 2s. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 50% of any currently applied shield. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold. This consumable places a ward that allows you to see normal enemy movements with 45 units. Lasts for 10s, can only occur once every 10s. Mystical mail is not worth it on Ymir because of its price and physical protections in return. This consumable heals 125 Health and 75 Mana over 25 seconds. smite. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. Today we will be building Ymir jungle with first Item Rangda's mask! Using this item places a ward that lasts 60 seconds. Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Second item should be either Sovereignty if the enemy has 2 or more physical characters or bulwark of hope if the enemy has a magical adc and jungle.

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