general quarters rules review

1 (with the red cover) deals with WW2, vol. In addition this chart also indicates critical hits. talk of a second edition, but we're told it "...is at least a year or two away from officers' wardroom. It is possible for a single hit to sink the target outright. j. player as the air commander with big strikes.). GENERAL QUARTERS THE THIRD EDITION, together with FLEET ACTION IMMINENT (the companion WW I rule set), downloads and the campaigns enable you to simulate the full spectrum of naval warfare in the first half of the 20th Century. The rules detail landing and take off capacity of carriers, floatplanes, spotting, etc. Torpedo Combat: Torpedoes in GQ are launched in one turn and hits and damage are checked for in the following turn. Critical Hits are also noted on the chart. REVIEWER’S COMMENTS: The hardest part about reading General Quarters is actually the physical book. Occasionally, general officer assignments into or out of the MDW/NCR are unexpectedly changed (at the last minute) without prior notice. tables in Part 1 are replaced by improved versions in Part 2 (using D10 I especially like the torpedo G SECONDARY ARMAMENT: 5 in. (the finest Age of Sail rules ever written) the empahsis is on tactics and Fire is resolved separately for each battery - they are not combined together. WW2 Parachute Scarf in Camo. cdvol. When a crew member is accepted aboard, he is assigned his general quarters. Battleships tend to dominate as would be expected as there isn't enough maneuver room to get out of their way. This is not a good thing. Switch to the light mode that's kinder on your eyes at day time. maneuver, not "Do I fire CPC or AP rounds this turn?". If a target is straddled the second and third dice determine the damage from the Gunnery Combat Results Table. General Quarters 3: The long-awaited Third Edition of these popular, fast-play rules for naval miniatures wargames is now available in standard and deluxe editions. General Quarters. The Straddle Table uses gun size and range - plus a few modifiers - to give a straddle target. way. (1 customer reviews) $39.95 VA Sales Tax In the six years since the release of General Quarters the Third Edition, I’m ... while incorporating the amendment changes and chart updates to provide an integrated rules set. Part 2 Web 2005 Pulsedriver - Don t Give Me Your Life Single Mix . While not every ship type and variant is covered all of the main ship and aircraft types are listed. General Quarters is a fun and quick game system that gives enough historical flavor to make it worthwhile. google_ad_width = 120; The Generals' Quarters Inn: Captivating Civil War atmosphere - See 73 traveler reviews, 16 candid photos, and great deals for The Generals' Quarters Inn at Tripadvisor. Aerial Combat is a simple matter of adding the attacking anti-air factors together and rolling a die. Over the sound of the maddening gongs, came the spirited announcement from the loudspeakers, “General Quarters, General Quarters! google_color_border = "FDEFD2"; It is a time to pass news and information from higher ranking sailors to lower ranking ones. The Information Officer. On the other hand, the rules themselves are very easy to understand. Although first published in the 1970s, their realistic and elegant game mechanics are still usable today. If you keep the game limited to destroyers and The Place to Discuss Vol Basketball and Football. RULE REVIEWS. A die is rolled determining the kind of critical hit. That won't stop us from trying! There are currently three versions available: a favorite for shorter games - the Graf Spee. google_ad_channel =""; General quarters definition, a condition of readiness for combat on a warship, during which crew members remain at their battle stations and have guns and ammunition ready for … ", I have played naval games since 1970, starting with, We have played the devil out of these rules, since we adopted them over such Critical hits are in addition to the hull hits. GENERAL QUARTERS PART 1 - W.W.11 (NAVWAR), GENERAL QUARTERS PART 1 - W.W.11 (NAVWAR) - General Quarters I is the original set of General Quarters Rules for World War 2 which although simple to play cover most of the different factors involved in WW 2 naval warfare including aircraft. Audio snippet of a general quarters drill aboard USS Nimitz in the early 2010s. Ships may move independently under certain circumstances (avoiding or launching torpedoes for example). When a mount is fired, the firing player must write down the number of mounts firing, the target, and the estimation of the target’s course. be sure, these rules are not for "techno-geeks" who want to know where each google_ad_height = 600; An exact plot of the target’s course is not required - instead one indicates simply one of four general courses: turn to port; turn to starboard; maintain course; or reverse. Net, please let us know. google_ad_type = "text_image"; send email to the editor. $145.00. At the station, all the crew members are assigned duties as required. They are quite abstract, with ships having damage boxes which are crossed off as hits … General Quarters, Part 2 adds WWI to the game system. General quarters was a command to prepare for battle that dated back to early naval tradition.. By the 23rd century, the term had been adopted by Starfleet for use aboard Federation starships as a stage of red alert to describe a ship's condition of maximum readiness. rather than D6). Quick and easy to play they have become one of the most popular series of World War I and World War II era naval rules (the rules topped a poll of popular wargames rules among members of the Naval Wargames Society). On the other hand, the rules themselves are very easy to understand. Combat is simultaneous - casualties are removed after all attacks are resolved. To If the ships collide they do damage to each other - so don’t get too close! $20.00. //-->. Phone: 323-937-5391 IG: @generalquarters Visit us. 153 S. La Brea Ave. Los Angeles, CA 90036. There are few examples in the rule book but they examples are complete and well chosen. Each aircraft is assigned to a specific mission. A die is rolled and cross referenced with the number of torpedoes fired on the Torpedo Hit Chart. An authentic simulation requires detail to reflect the many complexities of Twentieth Century naval warfare. There are also new rules for various minor aspects of General Quarters. google_color_text = "000000"; google_ad_client = "pub-6428864525127499"; My former group in LA ran Cross indexing the target’s DF with a die roll yields a number of hull and armament hits. 3sixteen. In modern navies, a \"call to General Quarters\" is made over the ship's intercom system. 4,042 hits since 31 Dec 2016 ©1994-2021 Bill Armintrout Comments or corrections? General Quarters, Complete and Comprehensive Rules for Naval Wargaming | Gill, L. L. | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. AF BOXES: 31/6 23/4 15/3 8/2 HULL BOXES: 8-7-5-3 AA STRENGTH: 4-9 SHIPS IN CLASS: (1) Arkansas REMARKS: USE WWI STRADDLE TABLE. google_ad_format = "120x600_as"; The result is the number of hull and armament hits inflicted. Divide the ships’ max speed by 2 1/2 for the max value, then multiply by 25%, 50%, and 75% to find the values for 20%, 40% and 60% damage. 4 HP- UX Bastille must be run as root. However, each type of defending aircraft must be attacked separately. For each torpedo that hits a die is rolled. CUSTOMER SERVICE. General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. The first die indicates the hull hits inflicted, the second die indicates the number of armament hits inflicted. General Quarters. SCOPE: General Quarters is a game of tactical naval warfare during World War 2. Get the review template here. May be used with any scale naval miniatures. If you know of other resources for this game, or if you If the die roll is equal to or less than straddle target, the shot is successful. Beanie in Ochre. 1 minute ago. There has been In 1999 I bought all of the ships of the major WWI Mediterranean fleets (France, Italy, Austria-Hungary, and Great Britain) in 1:6000 scale for playing fleet-scale battles between WWI-era battleships. GQ operates at an abstract enough level that that detail can be accounted for and yet let me focus on tactics and maneuver. When a battery fires, three six sided dice are rolled. If escorts and CAP are present, they fight first. The first die determines if the salvo straddles the target. Several of the Each hit reduces the ship’s capabilities - slowing the ship, knocking out guns etc. General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. that game 20 times, have subsituted the Alaska for the Graf Spee, used U.S. General quarters, battle stations, or action stations is an announcement made aboard a naval warship to signal that all hands (everyone available) aboard a ship must go to battle stations as quickly as possible. Allowable missions are: The aircraft lists indicate which aircraft types may perform which missions, as well as detailing their bomb load, range, etc. These can range from fires to massive explosions (of course!). Torpedoes are fired by mounts. carrier strikes, and those rules worked too. of combat, and then you roll on a simple odds chart to determine damage. Basic test. Additional ship data may be found at various web sites. When “General Quarters” is called, all the crew members are supposed to drop whatever they were doing and report to their stations. completion. If you download it from the Internet, you need to make sure that it is from a trusted website. The type is rather small and the print quality is only mediocre. It also includes a campaign guide. This disease is very advanced and we've purchased, read, and played so many different rules, in so many different eras of history, that it's become hard to keep track of them all. $20.00. Players in our club suffer from an acute addiction to buying new wargaming rules. Somewhat counterintuitively, GQI covers World War 2, and GQII covers World War I (plus some optional enhancements for World War II). Each plane model represents two planes. Air Operations: GQ includes substantial, though abstract, air operations rules. General Quarters "General Quarters", or just plain GQ as it is commonly known, is one of the most popular sets of WW1 and WW2 naval rules. Surviving CAP planes may then attack incoming bombers. Recreate historical engagements or simulate a myriad of “what ifs” with ease using GENERAL QUARTERS. $100.00 . Texas Class Battleship: … 2-Pack T-Shirts in White. 8HU Canvas Double Knee … Compare the die roll to the attack odds (AF/DF). Fire is considered to be simultaneous - damage is recorded after all fire has been resolved. Battleships tend to dominate I simply found it hard on my eyes and as it is typed the layout is a bit clunky. To play with them I use GQ 2, the old set of simple, fast-play naval rules from the 70's that are just too classic to die. $220.00. $240.00. SPEED: One MP (1″/1 cm) in GQ equals 2 1/2 knots. They may change speed by 3” each turn. I recommend this set of gaming rules. I have played GQ perhaps half a dozen times. and every shell lands, and how many cups and saucers are broken in the Go. as would be expected as there isn't enough maneuver room to get out of their Most air action actually takes place on the campaign map (if used - see below). Campaign Operations: GQ includes a short set of rules for running mini-campaigns. 1 of 10624 Go to page. First it allows enemy ships to be spotted even beyond visual range. It is quick and gives a realistic result. Radar: In GQ radar has two functions. The number of aircraft on each mission is recorded and tracked on a roster. A 45 degree turn is equal to 1” of movement and a turn gauge is provided (though it must be copied and cut from the back page of the rule book). ARMY SIZE: General Quarters may be played with any number of ships. Next Last. TITLE: General Quarters...Complete and Comprehensive Rules for 1/3000 Naval Wargaming. Divisions: Players are expected to group their ships into divisions as their historical counterparts did. In the campaign game one turn equals one hour, and each hex/square represents an area 15x15 miles. A hex or graph paper map is used. 1; 2; 3 … Go to page. The hardest part about reading General Quarters is actually the physical book. General Quarters 2. General Quarters is a The Real McCoy's. Beanie in Burnt Orange. naval warfare in WWII. [Home] [15mm World] [Reviews Home] [How To] [Beginners Guide] [Gamer's World] [Spanner & The Yank] [Points of View] [The Annex] [Links] [Say Howdy] [Corporate Schill] [Rules Directory],

Leave a Comment

Your email address will not be published. Required fields are marked *