tarkov fov bug

If the patch gets delayed due to this post I will personally walk all the way to your basement and slap you, I'll happily take that slap if that bug gets fixed. This isn't what we want. Curious how to build the SIG MCX? I really hope this is addressed in .12 or in one of the hotfixes. More adjustments can be made in future with suggestions. Please contact the moderators of this subreddit if you have any questions or concerns. Now that we know what is throwing the weapons off in my project and quite possibly Tarkov as well, how do we go about fixing it? Give this man an upvote! It's probably their way of saying they fixed it for some sights. BSG kidnap this man, teach him russian and force him to work on Tarkov. Also, in case you did not know, Tarkov used to be able to do this . Basically we need to get the height of the frustum for both the view model camera and the world camera. I just started learning C#, soI understood the code a little bit. Red dot accuracy bug. 360 distance does not change when you change FOV in this game, that's why you get the same sensitivity. There are 21 reflex sights currently, and it took me only a few hours to test every reticle mode on every sight. Thanks reddit. Jesus I knew there was some misalignment, but this is atrocious. That means BSG has to align every reticle mode independently. Now you could just scale them to be the same at all time but this results in a weird looking view model. Let me preface this by saying I have no access to the games code so all this is based off of speculation from my own testing both in Tarkov and my own project. It could have been happening with more ammo, but VoX_E’s video focused on 5.45. But after finding this and noticing the similarities between my issue and what is known about the FOV bug, I had to share it seeing as this is one of my favourite games of all time. Do you see where I am going with this? When digging through FOV and the math that goes into the camera system in unity I came across documentation that talks about the Frustum of a camera in unity. A bug that caused 228 error during the raid. Incredible work! Makes things feel squished up. I will be posting a video of my findings tomorrow once I have finished editing it. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Using this we want to get the height for both the view model camera and the world camera. SA-GAMING 1,888 views. A bug whereby the FoV impacts the effective range of a weapon. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. From what I understand tarkov uses a very similar system as the view model scales only slightly when compared to the world when FOV is changed (PROOF). This results in the view model perfectly representing what is actually happening in the world since the skew from the FOV is the exact same. They would also technically have to align every optic in every position the optic can be in (if my understanding of how the game works is correct). Remember the frustum? (I made the video). Basically the frustum is part of the world that will be rendered by the camera and depending on the FOV the frustum will change. I've gotten few months ago From PUBG 90fov 25ingame 800dpi ADS sens the following tarkov ingame: Mouse sensitivity 0.11, Mouse sensitivity aiming 0.12 FOV: 50. Unlikely .12, maybe after that IF people speak out on it, I almost wonder if they can "trick" us into fixing this ourselves. Now all this is may not actually be any help to Tarkov, as I said the best I can do is speculate. As well as a breakdown of ammo & modding choices. • Bug with grenades causing damage through the walls • Bug with client hanging with a chat window open, if one of the chats has more than 50 messages • Bug in which the flash-bang grenade did not blind through the metal fence and glass • A bug in the flea market when there was a drop-down menu with currencies when closing the filter window From what I understand tarkov uses a very similar system as the view model scales only slightly when compared to the world when FOV is changed (PROOF). FOV je … The video shows the bug happening with two separate rounds of 5.45×39 mm ammo. Eureka! ... they claim to be 4x but the actual fov is a lot lower than the other "4x" sights in the game. There are numerous bugs with red dots at high field of view values. Hey man, just trying to do my part is all! Exo 1,043 views. Yet again I am going to state that I do not have access to Tarkov's code. Everyone should upvote this and let’s see if we can summon Nikita! Thanks all for reading. Eventually I went about creating 2 small spheres that represent where the barrel of the weapon is pointing. FOV at 50 has the laser attachments behave correctly, and move the same distance with sights. Press J to jump to the feed. Today we look at the strengths & weaknesses of this awesome little weapon. Slap yourself. One of which will be drawn with the world camera and one that will be drawn on the view model camera since they both use different FOV values and that could be causing some sort of skew. If there was no issue there the green dot should always cover the red dot. Zeroing bug, 75 65 and 50 fov full auto bug - Duration: 3:37. The default setup in the calculator for hipfire is to match 360 distance, so the calculation stays the same unless you change to monitor distance, which will instead match the sensitivity based on FOV. Summon u/trainfender for a giggle peak. Glitch linked to chest rigs, MP7 and a secured container. I am a bot, and this action was performed automatically. Two thumbs up! Let's hope " Some optimizations of optical sights " covers this issue. Since our screens are flat, the image ends up being distorted as you move further away from the center of the screen with higher FOV to compensate for this increased amount of rendering that must be done in order to fit it all. With the recent claims that the zeroing bug still exists and that people point to the FOV as the main culprit, this got me thinking about what the issue could possible be. Press question mark to learn the rest of the keyboard shortcuts, Here is the same firing test as above with the world FOV the same as the view model FOV, (as you can see from this snippet of code from my project), and the green dot always covers the red dot. Lowest Recoil SIG MCX – Tarkov's .300 Blackout Breakdown – Builds & Problems – Escape From Tarkov. Edit 1: So all my links are broken for some reason and my edits are only some what saving. The Tarkov developers programmed the optics based on … It may take a lot of work to apply this in Tarkov, but as you can see with the correct implementation there is no more skew between the two FOVs and the green dot always covers the red dot and we get some nice buttery smooth recoil where the bullets go exactly where I am aiming. What I do know is that this worked perfectly for me and if what I know about Tarkov is true, then this could very possibly be a solution for them as well (if they haven't already done this). This can be done simply by using the code: Now I do not expect everyone to understand what is happening here, but all you need to know is that this gives us the height of the frustum. A bug which did not allow the player to finish the “Delivery from the past” quest on night-time factory. 1 Dialogue 2 Objectives 3 Rewards 4 Guide 4.1 IDEA Manifest 4.2 Goshan Manifest 4.3 OLI Manifest Get Goshan cargo manifests Hand over Goshan cargo manifests Get OLI cargo manifests Hand over OLI cargo manifests Get IDEA cargo manifests Hand over IDEA cargo manifests +11,500 EXP Ragman … Partial fix to a bug that caused the game to hang whilst using foods and meds (animation). The interesting thing is that some sights are perfect on one dot setting and broken on other. There is a bug in this game that changes the sensitivity scale after zooming in, so to get the correct sensitivity zoom in once after starting the game. Now Tarkov may no use the same recoil system that I do, but from what I can see weapons always fire where the barrel is pointing which is very similar to what I am doing. Nikita is probably super busy right now with crunching out .12, but this could be huge. Here is a little visual to help out The main take away from this is that we have to find a way to bridge the gap between the difference in FOV. And there it is.... the reason this game will fail. Well from what I understand, the reason why zeroing is much more accurate at lower FOV is probably because the view model FOV and the world camera FOV is probably the same if not very very close to the same. Then we can simply divide them to get a ratio for the difference in sizes for the frustums: Using this we can now scale what we see and what is actually happening accordingly. 1:52. Escape from Tarkov Language . With all this in mind, we now have to come up with a way to deal with this FOV skew that we get. Either way hopefully it works now. 525k members in the EscapefromTarkov community. Gunsmith - Part 14 is a Quest in Escape from Tarkov. With the slight chance that this could be the fix, I had to say something. The mod moves scope mount position slightly backward with AR receivers. once in a while you find someone trying to help. It is a little hard to see but the red dot is no where near the green dot. So what do we do? Okay so I found that the problem was the difference in FOV between the view model and the world created a skew in what you see and what is actually happening. Unless he has turned it off, mentioning his reddit profile will summon him. I also want to applaud OP for going through all of this and coming up with what seems like a fantastic solution. Bug that changed the size of weapons according to changes in FOV Fixed night vision device visuals with FOV 75 Bug that prevented the flare effect when character was facing direct laser sighting device ray When I was trying to figure out what was going on with my own project, I went through a lot of things that could be causing this issue. A bug whereby the FoV impacts the effective range of a weapon. Well there is a way to get the size of it based on the FOV of the camera. Different FOV bad, must find way to scale all operations to make things accurate. Now I wanted to change my FOV to 63 in tarkov and update my sensitivity, but for some reason I keep getting really weird values. You should contact Veritas. Edit 2: After further testing I can confirm this is 100% the issue in tarkov. (SHIFT by default). Without doing the glitch the gun stays the same but the FOV is bigger (it bugs out rifle scopes if you glitch it) Now there is a lot more nitty gritty stuff that needs to happen in order for all this to work correctly (as you can see from this snippet of code from my project) Basically what we do is rotate the barrel vector by the difference between the scaled vector and the unscaled vector. If it is not a bug, glitch or exploit report, please ignore this message. New comments cannot be posted and votes cannot be cast, More posts from the EscapefromTarkov community. There is a bit more to it that I am not gonna discuss here since not everyone will understand it but feel free to PM me if you are curious. You want at least 67 FOV because that prevents eye-relief issues with certain scopes. Mozda bi malkice tribalo povecati viewmodel_fov za dlaku, jer su ti trenutno sve puske "in yo face". Escape from Tarkov 2020 BEST FOV Setting for Beginners Patch 0.12!Welcome back to Escape from Tarkov. The 7N39 “Igolnik” and BS ammo. There are only about 10 sights that need to be fixed. great write up , thanks for doing the legwork. January 31, 2021 by VoX_E. I'd be interested in here. Please contact the moderators of this subreddit if you have any questions or concerns. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. It also obstructs the gunplay. Very patient.

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